Designing for a Parallel Computing Game

Posted by | January 10, 2013 | Uncategorized | No Comments

We’ve been developing a mini-game for the computer scientist role that allows players to learn some of the basic principles of multi-threaded and parallel programming. The goal of the game is to process data using the fewest cycles (and time)┬áby placing semaphores onto the grid game board to restrict or allow access to various processing resources.